// #region License
// /*
// Microsoft Public License (Ms-PL)
// MonoGame - Copyright © 2009 The MonoGame Team
// 
// All rights reserved.
// 
// This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
// accept the license, do not use the software.
// 
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under 
// U.S. copyright law.
// 
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
// 
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, 
// each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, 
// each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
// 
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, 
// your patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including 
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object 
// code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
// permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
// purpose and non-infringement.
// */
// #endregion License
//
// Author: Kenneth James Pouncey
//
using System;

namespace Microsoft.Xna.Framework.Content
{
	// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.content.contentserializerattribute.aspx
	// The class definition on msdn site shows: [AttributeUsageAttribute(384)]
	// The following code var ff = (AttributeTargets)384; shows that ff is Field | Property
	//  so that is what we use.
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
	public sealed class ContentSerializerAttribute : Attribute
	{

		private bool allowNull;
		private string collectionItemName;
		private string elementName;
		private bool flattenContent;
		private bool hasCollectionItemName;
		private bool optional;
		private bool sharedResource;


		public ContentSerializerAttribute ()
		{
		}


		public bool AllowNull {
			get { return this.allowNull; }
			set { this.allowNull = value; }
		}

		public string CollectionItemName {
			get { return this.collectionItemName; }
			set { this.collectionItemName = value; }
		}

		public string ElementName {
			get { return this.elementName; }
			set { this.elementName = value; }
		}

		public bool FlattenContent {
			get { return this.flattenContent; }
			set { this.flattenContent = value; }
		}

		public bool HasCollectionItemName {
			get { return this.hasCollectionItemName; }
		}

		public bool Optional {
			get { return this.optional; }
			set { this.optional = value; }
		}

		public bool SharedResource {
			get { return this.sharedResource; }
			set { this.sharedResource = value; }
		}

		public ContentSerializerAttribute Clone ()
		{
			ContentSerializerAttribute clone = new ContentSerializerAttribute ();
			clone.allowNull = this.allowNull;
			clone.collectionItemName = this.collectionItemName;
			clone.elementName = this.elementName;
			clone.flattenContent = this.flattenContent;
			clone.hasCollectionItemName = this.hasCollectionItemName;
			clone.optional = this.optional;
			clone.sharedResource = this.sharedResource;
			return clone;
		}

	}
} 
